An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
file(GLOB txttrans2 ??.txt)
file(GLOB txttrans5 ?????.txt)
file(GLOB tsfiles *.ts)
QT4_ADD_TRANSLATION(QM ${tsfiles})
add_custom_target (release-translation ALL
DEPENDS ${QM}
COMMENT "Compiling ts files"
)
install(FILES
${txttrans2}
${txttrans5}
${QM}
DESTINATION ${SHAREPATH}Data/Locale
)