Start moving to players list model.
/***************************************************************************/
/* */
/* t1decode.h */
/* */
/* PostScript Type 1 decoding routines (specification). */
/* */
/* Copyright 2000-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __T1DECODE_H__
#define __T1DECODE_H__
#include <ft2build.h>
#include FT_INTERNAL_POSTSCRIPT_AUX_H
#include FT_INTERNAL_TYPE1_TYPES_H
FT_BEGIN_HEADER
FT_CALLBACK_TABLE
const T1_Decoder_FuncsRec t1_decoder_funcs;
FT_LOCAL( FT_Error )
t1_decoder_parse_glyph( T1_Decoder decoder,
FT_UInt glyph_index );
FT_LOCAL( FT_Error )
t1_decoder_parse_charstrings( T1_Decoder decoder,
FT_Byte* base,
FT_UInt len );
FT_LOCAL( FT_Error )
t1_decoder_init( T1_Decoder decoder,
FT_Face face,
FT_Size size,
FT_GlyphSlot slot,
FT_Byte** glyph_names,
PS_Blend blend,
FT_Bool hinting,
FT_Render_Mode hint_mode,
T1_Decoder_Callback parse_glyph );
FT_LOCAL( void )
t1_decoder_done( T1_Decoder decoder );
FT_END_HEADER
#endif /* __T1DECODE_H__ */
/* END */