Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
#include "hwmapoptimizer.h"
#include "hwconsts.h"
HWMapOptimizer::HWMapOptimizer(QObject *parent) :
TCPBase(parent)
{
}
bool HWMapOptimizer::couldBeRemoved()
{
return !m_hasStarted;
}
void HWMapOptimizer::optimizeMap(const Paths &paths)
{
m_paths = paths;
Start(true);
}
QStringList HWMapOptimizer::getArguments()
{
QStringList arguments;
arguments << "--internal";
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--landpreview";
return arguments;
}
void HWMapOptimizer::onClientDisconnect()
{
}
void HWMapOptimizer::SendToClientFirst()
{
SendIPC("e$mapgen 4");
/*QByteArray data = m_drawMapData;
while(data.size() > 0)
{
QByteArray tmp = data;
tmp.truncate(200);
SendIPC("edraw " + tmp);
data.remove(0, 200);
}
SendIPC("!");*/
}