Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "CreationChamber.h"
#import "weapons.h"
@implementation CreationChamber
#pragma mark Checking status
+(void) createFirstLaunch {
DLog(@"Creating necessary files");
NSInteger index;
// SAVES - just delete and overwrite
if ([[NSFileManager defaultManager] fileExistsAtPath:SAVES_DIRECTORY()])
[[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
[[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY()
withIntermediateDirectories:NO
attributes:nil
error:NULL];
// SCREENSHOTS - just create it the first time
if ([[NSFileManager defaultManager] fileExistsAtPath:SCREENSHOTS_DIRECTORY()] == NO)
[[NSFileManager defaultManager] createDirectoryAtPath:SCREENSHOTS_DIRECTORY()
withIntermediateDirectories:NO
attributes:nil
error:NULL];
// SETTINGS - nsuserdefaults ftw
[self createSettings];
// TEAMS - update exisiting teams with new format
NSArray *teamNames = [[NSArray alloc] initWithObjects:@"Edit Me!",@"Ninjas",@"Pirates",@"Robots",nil];
index = 0;
for (NSString *name in teamNames)
[self createTeamNamed:name ofType:index++ controlledByAI:[name isEqualToString:@"Robots"]];
[teamNames release];
// SCHEMES - always overwrite and delete custom ones
if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
[[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
NSArray *schemeNames = [[NSArray alloc] initWithObjects:@"Default",@"Pro Mode",@"Shoppa",@"Clean Slate",
@"Minefield",@"Barrel Mayhem",@"Tunnel Hogs",@"Fort Mode",@"Timeless",
@"Thinking with Portals",@"King Mode",@"Construction Mode",nil];
index = 0;
for (NSString *name in schemeNames)
[self createSchemeNamed:name ofType:index++];
[schemeNames release];
// WEAPONS - always overwrite as merge is not needed (missing weaps are 0ed automatically)
NSArray *weaponNames = [[NSArray alloc] initWithObjects:@"Default",@"Crazy",@"Pro Mode",@"Shoppa",@"Clean Slate",
@"Minefield",@"Thinking with Portals",@"One of Everything",@"Highlander",@"Construction Mode",@"Shoppa Pro",nil];
index = 0;
for (NSString *name in weaponNames)
[self createWeaponNamed:name ofType:index++];
[weaponNames release];
}
#pragma mark Settings
+(void) createSettings {
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
[settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"];
// don't overwrite these two strings when present
if ([settings objectForKey:@"username"] == nil)
[settings setObject:@"" forKey:@"username"];
if ([settings objectForKey:@"password"] == nil)
[settings setObject:@"" forKey:@"password"];
[settings synchronize];
}
#pragma mark Teams
+(void) createTeamNamed:(NSString *)nameWithoutExt {
[self createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO];
}
+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
[self createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO];
}
+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver {
NSString *teamsDirectory = TEAMS_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSArray *customNames;
NSArray *customHats;
NSString *flag, *grave, *voicepack, *fort;
switch (type) {
default: // default
customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified",
@"Uknown",@"Secret",nil];
customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil];
flag = @"hedgewars";
grave = @"Statue";
voicepack = @"Default";
fort = @"Plane";
break;
case 1: // ninjas
customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil];
customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight",
@"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil];
flag = @"japan";
grave = @"bp2";
voicepack = @"Singer";
fort = @"Wood";
break;
case 2: // pirates
customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee",
@"Dirty Ben",@"Morris",@"Cruise Seymour",nil];
customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack",
@"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil];
flag = @"cm_pirate";
grave = @"chest";
voicepack = @"Pirate";
fort = @"Hydrant";
break;
case 3: // robots
customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil];
customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",
@"cyborg2",nil];
flag = @"cm_binary";
grave = @"Rip";
voicepack = @"Robot";
fort = @"UFO";
break;
}
NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()];
for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level",
[customNames objectAtIndex:i],@"hogname",
[customHats objectAtIndex:i],@"hat",
nil];
[hedgehogs addObject:hog];
[hog release];
}
[customHats release];
[customNames release];
NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0",@"hash",
grave,@"grave",
fort,@"fort",
voicepack,@"voicepack",
flag,@"flag",
hedgehogs,@"hedgehogs",
nil];
[hedgehogs release];
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
[theTeam writeToFile:teamFile atomically:YES];
[teamFile release];
[theTeam release];
}
#pragma mark Weapons
+(void) createWeaponNamed:(NSString *)nameWithoutExt {
[self createWeaponNamed:nameWithoutExt ofType:0];
}
+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
NSString *weaponsDirectory = WEAPONS_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSInteger ammolineSize = HW_getNumberOfWeapons();
NSString *qt, *prob, *delay, *crate;
switch (type) {
default: //default
qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 1: //crazy
qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 2: //pro mode
qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 3: //shoppa
qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 4: //clean slate
qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 5: //minefield
qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 6: //thinking with portals
qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 7: //one of everything
qt = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_ONEEVERY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 8: //highlander
qt = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_HIGHLANDER_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 9: //construction mode
qt = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_CONSTRUCTION_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
case 10: //shoppa pro
qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_QT length:ammolineSize encoding:NSUTF8StringEncoding];
prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPAPRO_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
break;
}
NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];
[qt release];
[prob release];
[delay release];
[crate release];
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
[theWeapon writeToFile:weaponFile atomically:YES];
[weaponFile release];
[theWeapon release];
}
#pragma mark Schemes
+(void) createSchemeNamed:(NSString *)nameWithoutExt {
[self createSchemeNamed:nameWithoutExt ofType:0];
}
+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
NSString *schemesDirectory = SCHEMES_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
// load data to get the size of the arrays and their default values
NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
for (NSDictionary *basicDict in basicSettings)
[basicArray addObject:[basicDict objectForKey:@"default"]];
[basicSettings release];
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
for (NSUInteger i = 0; i < [mods count]; i++)
[gamemodArray addObject:[NSNumber numberWithBool:NO]];
[mods release];
switch (type) {
default: // default
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
break;
case 1: // pro mode
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]];
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
break;
case 2: // shoppa
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
[basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]];
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]];
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithInt:8]];
[gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
break;
case 3: // clean slate
[gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
break;
case 4: // minefield
[basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]];
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
break;
case 5: // barrel mayhem
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
break;
case 6: // tunnel hogs
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]];
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]];
[basicArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithInt:4]];
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
break;
case 7: // fort mode
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
break;
case 8: // timeless
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]];
[basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]];
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]];
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
break;
case 9: // thinking with portals
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]];
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]];
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]];
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]];
[basicArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithInt:4]];
[gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
break;
case 10: // king mode
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]];
break;
case 11: // construction mode
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
[gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
break;
}
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
basicArray,@"basic",
gamemodArray,@"gamemod",
nil];
[gamemodArray release];
[basicArray release];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
[theScheme writeToFile:schemeFile atomically:YES];
[schemeFile release];
[theScheme release];
}
@end