Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "FlagsViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation FlagsViewController
@synthesize teamDictionary, flagArray, communityArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSMutableArray *array_na = [[NSMutableArray alloc] init];
NSMutableArray *array_cm = [[NSMutableArray alloc] init];
for (NSString *name in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FLAGS_DIRECTORY() error:NULL]) {
if ([name hasPrefix:@"cm_"]) {
NSString *processed = [name substringFromIndex:3];
[array_cm addObject:processed];
} else
[array_na addObject:name];
}
self.flagArray = array_na;
[array_na release];
self.communityArray = array_cm;
[array_cm release];
self.title = NSLocalizedString(@"Set team flag",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// reloadData needed because team might change
[self.tableView reloadData];
//[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 2;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0)
return [self.flagArray count];
else
return [self.communityArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
NSInteger row = [indexPath row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSString *flagName = nil;
NSArray *source = nil;
if ([indexPath section] == 0) {
source = self.flagArray;
flagName = [source objectAtIndex:row];
} else {
source = self.communityArray;
flagName = [NSString stringWithFormat:@"cm_%@",[source objectAtIndex:row]];
}
NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flagName];
UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
[flagFile release];
cell.imageView.image = flagSprite;
[flagSprite release];
cell.imageView.layer.borderWidth = 1;
cell.imageView.layer.borderColor = [[UIColor blackColor] CGColor];
cell.textLabel.text = [[source objectAtIndex:row] stringByDeletingPathExtension];
if ([[flagName stringByDeletingPathExtension] isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Worldwide", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Community", @"");
break;
default:
DLog(@"nope");
break;
}
return sectionTitle;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger newRow = [indexPath row];
NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
NSInteger newSection = [indexPath section];
NSInteger oldSection = (lastIndexPath != nil) ? [lastIndexPath section] : -1;
if (newRow != oldRow || newSection != oldSection) {
NSString *flag = nil;
if ([indexPath section] == 0)
flag = [self.flagArray objectAtIndex:newRow];
else
flag = [NSString stringWithFormat:@"cm_%@",[self.communityArray objectAtIndex:newRow]];
// if the two selected rows differ update data on the hog dictionary and reload table content
[self.teamDictionary setValue:[flag stringByDeletingPathExtension] forKey:@"flag"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.teamDictionary = nil;
self.lastIndexPath = nil;
self.flagArray = nil;
self.communityArray = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
releaseAndNil(flagArray);
releaseAndNil(communityArray);
[super dealloc];
}
@end