Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "GameConfigViewController.h"
#import "MapConfigViewController.h"
#import "TeamConfigViewController.h"
#import "SchemeWeaponConfigViewController.h"
#import "GameInterfaceBridge.h"
#import "HelpPageLobbyViewController.h"
@interface GameConfigViewController ()
@property (nonatomic, retain) IBOutlet UISegmentedControl *tabsSegmentedControl; //iPhone only
@property (nonatomic, retain) IBOutlet UIBarButtonItem *backButton; //iPhone only
@property (nonatomic, retain) IBOutlet UIBarButtonItem *startButton; //iPhone only
@end
@implementation GameConfigViewController
@synthesize imgContainer, titleImage, sliderBackground, helpPage,
mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark - Buttons
-(IBAction) buttonPressed:(id) sender {
UIButton *theButton = (UIButton *)sender;
switch (theButton.tag) {
case 0:
if ([self.mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
} else {
[[AudioManagerController mainManager] playBackSound];
[[self presentingViewController] dismissViewControllerAnimated:YES completion:nil];
}
break;
case 1:
[[AudioManagerController mainManager] playClickSound];
if ([self isEverythingSet] == NO)
return;
theButton.enabled = NO;
[self clearImgContainer];
[self startGame:theButton];
break;
case 2:
[[AudioManagerController mainManager] playClickSound];
if (self.helpPage == nil)
self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
self.helpPage.view.alpha = 0;
self.helpPage.view.frame = self.view.frame;
[self.view addSubview:self.helpPage.view];
[UIView animateWithDuration:0.5 animations:^{
self.helpPage.view.alpha = 1;
}];
break;
default:
DLog(@"Nope");
break;
}
}
#pragma mark - Tabs Segmented Control
- (void)localizeTabsSegmentedControl
{
for (NSUInteger i = 0; i < self.tabsSegmentedControl.numberOfSegments; i++)
{
NSString *oldTitle = [self.tabsSegmentedControl titleForSegmentAtIndex:i];
[self.tabsSegmentedControl setTitle:NSLocalizedString(oldTitle, nil) forSegmentAtIndex:i];
}
}
-(IBAction) segmentPressed:(id) sender {
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
[[AudioManagerController mainManager] playSelectSound];
switch (theSegment.selectedSegmentIndex) {
case 0:
// this message is compulsory otherwise the table won't be loaded at all
[self.mapConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:self.mapConfigViewController.view];
break;
case 1:
// this message is compulsory otherwise the table won't be loaded at all
[self.teamConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:self.teamConfigViewController.view];
break;
case 2:
// this message is compulsory otherwise the table won't be loaded at all
[schemeWeaponConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
break;
case 3:
if (helpPage == nil) {
helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
CGRect helpPageFrame = self.view.frame;
helpPageFrame.size.height -= 44; //toolbar height
self.helpPage.view.frame = helpPageFrame;
[self.view addSubview:helpPage.view];
}
// this message is compulsory otherwise the table won't be loaded at all
[helpPage viewWillAppear:NO];
[self.view bringSubviewToFront:helpPage.view];
break;
default:
DLog(@"Nope");
break;
}
}
#pragma mark -
-(BOOL) isEverythingSet {
// don't start playing if the preview is in progress
if ([self.mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play only if there is more than one team
if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
message:NSLocalizedString(@"Select at least two teams to play a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if there's room for enough hogs in the selected map
int hogs = 0;
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
hogs += [[teamData objectForKey:@"number"] intValue];
if (hogs > self.mapConfigViewController.maxHogs) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
message:NSLocalizedString(@"The map is too small for that many hogs",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if there aren't too many teams
if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play only if one scheme and one weapon are selected
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if the gameflags are set correctly (divideteam works only with 2 teams)
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
[schemePath release];
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
return YES;
}
-(void) startGame:(UIButton *)button {
button.enabled = YES;
NSString *script = self.mapConfigViewController.missionCommand;
if ([script isEqualToString:@""])
script = self.schemeWeaponConfigViewController.scriptCommand;
// create the configuration file that is going to be sent to engine
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
self.mapConfigViewController.seedCommand,@"seed_command",
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
self.mapConfigViewController.mapGenCommand,@"mapgen_command",
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
self.mapConfigViewController.themeCommand,@"theme_command",
self.mapConfigViewController.staticMapCommand,@"staticmap_command",
self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
script,@"mission_command",
nil];
[GameInterfaceBridge registerCallingController:self];
[GameInterfaceBridge startLocalGame:gameDictionary];
[gameDictionary release];
}
-(void) loadNiceHogs
{
@autoreleasepool
{
NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
[filePath release];
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
NSUInteger numberOfHats = [hatArray count];
int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 16 : 1;
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
NSInteger numberOfHogs = 1 + arc4random_uniform(15);
DLog(@"Drawing %ld nice hedgehogs", (long)numberOfHogs);
for (int i = 0; i < numberOfHogs; i++) {
NSString *hat = [hatArray objectAtIndex:arc4random_uniform((int)numberOfHats)];
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
for (int j = 0; j < animationFrames; j++) {
int x = ((j*32)/(int)hatSprite.size.height)*32;
int y = (j*32)%(int)hatSprite.size.height;
UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
[animation addObject:hogWithHat];
}
[hatSprite release];
[hatFile release];
UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
hog.animationImages = animation;
hog.animationDuration = 3;
[animation release];
int x = 20*i+arc4random_uniform(128);
while (x > 320 - 32)
x = i*arc4random_uniform(32);
hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
[self.imgContainer addSubview:hog];
[hog startAnimating];
[hog release];
}
[hogSprite release];
dispatch_async(dispatch_get_main_queue(), ^{
[self.view addSubview:self.imgContainer];
// don't place the nice hogs if there is no space for them
if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
self.imgContainer.alpha = 0;
self.isDrawingNiceHogs = NO;
});
}
}
- (void)clearImgContainer
{
for (UIView *oneView in [self.imgContainer subviews])
{
if ([oneView isMemberOfClass:[UIImageView class]])
{
UIImageView *anImageView = (UIImageView *)oneView;
[anImageView removeFromSuperview];
}
}
[self.imgContainer removeFromSuperview];
self.imgContainer = nil;
}
-(void) viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
CGRect screenRect = [[UIScreen mainScreen] safeBounds];
self.view.frame = screenRect;
if (IS_IPAD())
{
// the label for the filter slider
UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
andTitle:nil
withBorderWidth:2.0f];
self.sliderBackground = backLabel;
[backLabel release];
[self.view addSubview:self.sliderBackground];
// the label for max hogs
UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
andTitle:NSLocalizedString(@"Loading...",@"")
withBorderWidth:2.0f];
maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
maxLabel.textColor = [UIColor whiteColor];
maxLabel.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:maxLabel];
self.mapConfigViewController.maxLabel = maxLabel;
[maxLabel release];
}
else
{
[self localizeTabsSegmentedControl];
[self.backButton setTitle:NSLocalizedString(@"Back", nil)];
[self.startButton setTitle:NSLocalizedString(@"Start", nil)];
self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
}
[self.view addSubview:self.mapConfigViewController.view];
[self.view bringSubviewToFront:self.mapConfigViewController.slider];
}
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
if (IS_IPAD() == NO)
return;
[self updateiPadUIForInterfaceOrientation:toInterfaceOrientation];
if (self.helpPage)
{
self.helpPage.view.frame = self.view.frame;
}
}
- (void)updateiPadUIForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
self.imgContainer.alpha = 1;
self.titleImage.frame = CGRectMake(357, 17, 309, 165);
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
} else {
self.imgContainer.alpha = 0;
self.titleImage.frame = CGRectMake(37, 28, 309, 165);
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
}
}
-(void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
if (IS_IPAD() && !self.imgContainer && !self.isDrawingNiceHogs)
{
self.isDrawingNiceHogs = YES;
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
}
if (IS_IPAD())
{
// we assume here what 'statusBarOrientation' will never be changed manually!
UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
[self updateiPadUIForInterfaceOrientation:currentOrientation];
}
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
if (IS_IPAD())
{
// need to call this again in order to fix layout on iOS 9 when going back from rotated stats page
UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
[self updateiPadUIForInterfaceOrientation:currentOrientation];
}
}
-(void) didReceiveMemoryWarning
{
[self clearImgContainer];
if (self.titleImage.superview == nil)
self.titleImage = nil;
if (self.sliderBackground.superview == nil)
self.sliderBackground = nil;
if (self.mapConfigViewController.view.superview == nil)
self.mapConfigViewController = nil;
if (self.teamConfigViewController.view.superview == nil)
self.teamConfigViewController = nil;
if (self.schemeWeaponConfigViewController.view.superview == nil)
self.schemeWeaponConfigViewController = nil;
if (self.helpPage.view.superview == nil)
self.helpPage = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.imgContainer = nil;
self.titleImage = nil;
self.sliderBackground = nil;
self.schemeWeaponConfigViewController = nil;
self.teamConfigViewController = nil;
self.mapConfigViewController = nil;
self.helpPage = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(_tabsSegmentedControl);
releaseAndNil(_backButton);
releaseAndNil(_startButton);
releaseAndNil(imgContainer);
releaseAndNil(titleImage);
releaseAndNil(sliderBackground);
releaseAndNil(schemeWeaponConfigViewController);
releaseAndNil(teamConfigViewController);
releaseAndNil(mapConfigViewController);
releaseAndNil(helpPage);
[super dealloc];
}
@end