Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "HoldTableViewCell.h"
#import "UITableViewCell+FindTable.h"
@implementation HoldTableViewCell
@synthesize delegate;
#define SWIPE_DRAG_HORIZ_MIN 10
#define SWIPE_DRAG_VERT_MAX 40
-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
delegate = nil;
}
return self;
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
time = touch.timestamp;
[self performSelector:@selector(holdAction) withObject:nil afterDelay:0.25];
[super touchesBegan:touches withEvent:event];
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
if ( touch.timestamp - time < 0.25 ) {
[NSObject cancelPreviousPerformRequestsWithTarget:self
selector:@selector(holdAction)
object:nil];
[super touchesEnded:touches withEvent:event];
} else
[super touchesCancelled:touches withEvent:event];
}
-(void) holdAction {
if (self.delegate != nil && [self.delegate respondsToSelector:@selector(holdAction:onTable:)])
{
UITableView *tableView = [self findTable];
if (tableView)
{
[self.delegate holdAction:self.textLabel.text onTable:tableView];
}
}
}
-(void) dealloc {
self.delegate = nil;
[super dealloc];
}
@end