Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"
@interface RestoreViewController ()
@property (retain, nonatomic) IBOutlet UIButton *restoreButton;
@property (retain, nonatomic) IBOutlet UIButton *dismissButton;
@end
@implementation RestoreViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonReleased:(id) sender {
UIButton *theButton = (UIButton *)sender;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (theButton.tag != 0) {
[[AudioManagerController mainManager] playClickSound];
[GameInterfaceBridge registerCallingController:self.presentingViewController];
// Since iOS 8, the file system layout of app containers has changed.
// So, we must rely now on saved game filename, not full path.
NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"];
NSString *savedGameFile = [oldSavedGamePath lastPathComponent];
NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile];
[GameInterfaceBridge startSaveGame:newSavedGamePath];
} else {
[[AudioManagerController mainManager] playBackSound];
[defaults setObject:@"" forKey:@"savedGamePath"];
[defaults synchronize];
}
[self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}
-(void) viewDidLoad {
[super viewDidLoad];
[self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
[self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal];
[self.restoreButton applyDarkBlueQuickStyle];
[self.dismissButton applyDarkBlueQuickStyle];
}
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
[super viewDidUnload];
}
-(void) dealloc {
[_restoreButton release];
[_dismissButton release];
[super dealloc];
}
@end