Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2015 Anton Malmygin <antonc27@mail.ru>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "TableViewControllerWithDoneButton.h"
@interface TableViewControllerWithDoneButton ()
@end
@implementation TableViewControllerWithDoneButton
- (void)viewDidLoad
{
[super viewDidLoad];
if (!IS_IPAD())
{
UIBarButtonItem *doneButton = [self doneButton];
self.navigationItem.backBarButtonItem = doneButton;
self.navigationItem.leftBarButtonItem = doneButton;
}
}
- (UIBarButtonItem *)doneButton
{
return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissView)] autorelease];
}
- (void)dismissView
{
[[AudioManagerController mainManager] playBackSound];
[[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
}
@end