cmake_modules/FindGMP.cmake
author unc0rr
Fri, 28 Oct 2011 19:20:35 +0400
changeset 6223 cc3eb9b7230f
parent 2401 2a694ea2a437
permissions -rw-r--r--
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.

FIND_PATH(GMP_INCLUDE_DIR gmp.h)

FIND_LIBRARY(GMP_LIBRARY NAMES GMP gmp)

IF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
   SET(GMP_FOUND TRUE)
   ENDIF (GMP_INCLUDE_DIR AND GMP_LIBRARY)

   IF (GMP_FOUND)
      IF (NOT GMP_FIND_QUIETLY)
            MESSAGE(STATUS "Found GMP: ${GMP_LIBRARY}")
      ENDIF (NOT GMP_FIND_QUIETLY)
   ELSE (GMP_FOUND)
   IF (GMP_FIND_REQUIRED)
      MESSAGE(FATAL_ERROR "Could not find GMP")
   ENDIF (GMP_FIND_REQUIRED)
ENDIF (GMP_FOUND)