gameServer2/src/server/server.rs
author alfadur
Mon, 18 Jun 2018 09:22:53 -0400
changeset 13416 cdf69667593b
parent 13119 1e39b8749072
child 13419 81e0ed105f5d
permissions -rw-r--r--
partial room implementation

use slab;
use utils;
use super::{
    client::*, room::*, actions, handlers
};
use protocol::messages::*;

type Slab<T> = slab::Slab<T>;

#[derive(Debug)]
pub enum Destination {
    ToAll,
    ToSelf(ClientId),
    ToOthers(ClientId),
    ToSelected(Vec<ClientId>)
}

pub struct PendingMessage(pub Destination, pub HWServerMessage);

pub struct HWServer {
    pub clients: Slab<HWClient>,
    pub rooms: Slab<HWRoom>,
    pub lobby_id: RoomId,
    pub output: Vec<PendingMessage>,
    pub removed_clients: Vec<ClientId>,
}

impl HWServer {
    pub fn new(clients_limit: usize, rooms_limit: usize) -> HWServer {
        let rooms = Slab::with_capacity(rooms_limit);
        let clients = Slab::with_capacity(clients_limit);
        let mut server = HWServer {
            clients, rooms,
            lobby_id: 0,
            output: vec![],
            removed_clients: vec![]
        };
        server.lobby_id = server.add_room();
        server
    }

    pub fn add_client(&mut self) -> ClientId {
        let key: ClientId;
        {
            let entry = self.clients.vacant_entry();
            key = entry.key();
            let client = HWClient::new(entry.key());
            entry.insert(client);
        }
        self.send_self(key, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
        key
    }

    pub fn client_lost(&mut self, client_id: ClientId) {
        actions::run_action(self, client_id,
                            actions::Action::ByeClient("Connection reset".to_string()));
    }

    pub fn add_room(&mut self) -> RoomId {
        let entry = self.rooms.vacant_entry();
        let key = entry.key();
        let room = HWRoom::new(entry.key());
        entry.insert(room);
        key
    }

    pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
        debug!("Handling message {:?} for client {}", msg, client_id);
        handlers::handle(self, client_id, msg);
    }

    pub fn send_all(&mut self, msg: HWServerMessage) {
        self.output.push(PendingMessage(
            Destination::ToAll, msg));
    }

    pub fn send_self(&mut self, client_id: ClientId, msg: HWServerMessage) {
        self.output.push(PendingMessage(
            Destination::ToSelf(client_id), msg));
    }

    pub fn send_others(&mut self, client_id: ClientId, msg: HWServerMessage) {
        self.output.push(PendingMessage(
            Destination::ToOthers(client_id), msg));
    }

    pub fn send_to_selected(&mut self, client_ids: Vec<ClientId>, msg: HWServerMessage) {
        self.output.push(PendingMessage(
            Destination::ToSelected(client_ids), msg));
    }

    pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
        for action in actions {
            actions::run_action(self, client_id, action);
        }
    }

    pub fn has_room(&self, name: &str) -> bool {
        self.rooms.iter().any(|(_, r)| r.name == name)
    }

    pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
        self.rooms.iter().find(|(_, r)| r.name == name).map(|(_, r)| r)
    }

    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
        self.rooms.iter_mut().find(|(_, r)| r.name == name).map(|(_, r)| r)
    }

    pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
        where F: Fn(&(usize, &HWClient)) -> bool {
        self.clients.iter().filter(f)
            .map(|(_, c)| c.id).collect()
    }

    pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
        self.select_clients(|(_, c)| c.room_id == Some(room_id))
    }

    pub fn protocol_clients(&self, protocol: u32) -> Vec<ClientId> {
        self.select_clients(|(_, c)| c.protocol_number == protocol)
    }

    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
        let room_id = self.clients[self_id].room_id;
        self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
    }

    pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
        let c = &mut self.clients[client_id];
        if let Some(room_id) = c.room_id {
            (c, Some(&mut self.rooms[room_id]))
        } else {
            (c, None)
        }
    }
}