Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
## FreeType specific autoconf tests
#
# Copyright 2002, 2003, 2004 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
# serial 2
AC_DEFUN([FT_MUNMAP_PARAM],
[AC_MSG_CHECKING([for munmap's first parameter type])
AC_COMPILE_IFELSE([
AC_LANG_SOURCE([[
#include <unistd.h>
#include <sys/mman.h>
int munmap(void *, size_t);
]])
],
[AC_MSG_RESULT([void *])
AC_DEFINE([MUNMAP_USES_VOIDP],
[],
[Define to 1 if the first argument of munmap is of type void *])],
[AC_MSG_RESULT([char *])])
])
# end of ft-munmap.m4