King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "MessageDialog.h"
#include "HWApplication.h"
int MessageDialog::ShowFatalMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Error"),
msg,
QMessageBox::Critical,
parent);
}
int MessageDialog::ShowErrorMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Warning"),
msg,
QMessageBox::Warning,
parent);
}
int MessageDialog::ShowInfoMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Information"),
msg,
QMessageBox::Information,
parent);
}
int MessageDialog::ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon, QWidget * parent)
{
// if no parent try to use active window
parent = parent ? parent : HWApplication::activeWindow();
// didn't work? make child of hwform (e.g. for style and because modal)
if (!parent)
{
try
{
HWApplication * app = dynamic_cast<HWApplication*>(HWApplication::instance());
if (app->form)
parent = app->form;
}
catch (...) { /* nothing */ }
}
QMessageBox msgMsg(parent);
msgMsg.setWindowTitle(title != NULL ? title : "Hedgewars");
msgMsg.setText(msg);
msgMsg.setIcon(icon);
msgMsg.setTextFormat(Qt::PlainText);
msgMsg.setWindowModality(Qt::WindowModal);
return msgMsg.exec();
}