King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
# Determine the compiler to use for Pascal programs
# NOTE, a generator may set CMAKE_Pascal_COMPILER before
# loading this file to force a compiler.
# use environment variable Pascal first if defined by user, next use
# the cmake variable CMAKE_GENERATOR_PASCAL which can be defined by a generator
# as a default compiler
# NOTE: on Darwin cmake >= 2.8.11 until cmake <= 2.8.12.1 will add an incompatible
# -F flag to <FLAGS> so you won't be able to use those versions with this script
if(NOT CMAKE_Pascal_COMPILER)
# prefer the environment variable FPC
if($ENV{FPC} MATCHES ".+")
get_filename_component(CMAKE_Pascal_COMPILER_INIT $ENV{FPC} PROGRAM PROGRAM_ARGS CMAKE_Pascal_FLAGS_ENV_INIT)
if(CMAKE_Pascal_FLAGS_ENV_INIT)
set(CMAKE_Pascal_COMPILER_ARG1 "${CMAKE_Pascal_FLAGS_ENV_INIT}" CACHE STRING "First argument to Pascal compiler")
endif(CMAKE_Pascal_FLAGS_ENV_INIT)
if(EXISTS ${CMAKE_Pascal_COMPILER_INIT})
else(EXISTS ${CMAKE_Pascal_COMPILER_INIT})
message(FATAL_ERROR "Could not find compiler set in environment variable FPC:\n$ENV{FPC}.")
endif(EXISTS ${CMAKE_Pascal_COMPILER_INIT})
endif($ENV{FPC} MATCHES ".+")
# next try prefer the compiler specified by the generator
if(CMAKE_GENERATOR_PASCAL)
if(NOT CMAKE_Pascal_COMPILER_INIT)
set(CMAKE_Pascal_COMPILER_INIT ${CMAKE_GENERATOR_PASCAL})
endif(NOT CMAKE_Pascal_COMPILER_INIT)
endif(CMAKE_GENERATOR_PASCAL)
# finally list compilers to try
if(CMAKE_Pascal_COMPILER_INIT)
set(CMAKE_Pascal_COMPILER_LIST ${CMAKE_Pascal_COMPILER_INIT})
else(CMAKE_Pascal_COMPILER_INIT)
set(CMAKE_Pascal_COMPILER_LIST fpc)
endif(CMAKE_Pascal_COMPILER_INIT)
# Find the compiler.
find_program(CMAKE_Pascal_COMPILER NAMES ${CMAKE_Pascal_COMPILER_LIST} DOC "Pascal compiler")
if(CMAKE_Pascal_COMPILER_INIT AND NOT CMAKE_Pascal_COMPILER)
set(CMAKE_Pascal_COMPILER "${CMAKE_Pascal_COMPILER_INIT}" CACHE FILEPATH "Pascal compiler" FORCE)
endif(CMAKE_Pascal_COMPILER_INIT AND NOT CMAKE_Pascal_COMPILER)
endif(NOT CMAKE_Pascal_COMPILER)
mark_as_advanced(CMAKE_Pascal_COMPILER)
if(NOT CMAKE_Pascal_COMPILER_VERSION)
execute_process(COMMAND ${CMAKE_Pascal_COMPILER} -iV
OUTPUT_VARIABLE CMAKE_Pascal_COMPILER_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
) # we assume no error for something so simple
set(CMAKE_Pascal_COMPILER_ARG1 "-l- -v0ewn")
endif(NOT CMAKE_Pascal_COMPILER_VERSION)
mark_as_advanced(CMAKE_Pascal_COMPILER_VERSION)
get_filename_component(COMPILER_LOCATION "${CMAKE_Pascal_COMPILER}" PATH)
# configure variables set in this file for fast reload later on
if(${CMAKE_VERSION} VERSION_LESS 2.8.10)
configure_file(${CMAKE_MODULE_PATH}/CMakePascalCompiler.cmake.in
"${CMAKE_BINARY_DIR}/${CMAKE_FILES_DIRECTORY}/CMakePascalCompiler.cmake"
IMMEDIATE )
else(${CMAKE_VERSION} VERSION_LESS 2.8.10)
configure_file(${CMAKE_MODULE_PATH}/CMakePascalCompiler.cmake.in
"${CMAKE_BINARY_DIR}/${CMAKE_FILES_DIRECTORY}/${CMAKE_VERSION}/CMakePascalCompiler.cmake"
IMMEDIATE )
endif(${CMAKE_VERSION} VERSION_LESS 2.8.10)
set(CMAKE_Pascal_COMPILER_ENV_VAR "FPC")