King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings #-}
module Consts where
import qualified Data.ByteString.Char8 as B
serverVersion :: B.ByteString
serverVersion = "3"
-- Maximum hedgehogs per team
cHogsPerTeam :: Int
cHogsPerTeam = 8
-- Maximum teams count
cMaxTeams :: Int
cMaxTeams = 8
-- Maximum total number of hedgehogs
cMaxHHs :: Int
cMaxHHs = cHogsPerTeam * cMaxTeams
{- "Fake" nick names used for special server messages in chat.
They are enclosed in brackets; these characters not allowed in real nick names.
The brackets are required as they are parsed by the frontend.
Names enclosed in square brackets send messages that are supposed to be translated by the frontend.
Names enclosed in parenthesis send messages that are not supposed to be translated. -}
-- For most server messages, usually response to a command
nickServer :: B.ByteString
nickServer = "[server]"
-- For /rnd command
nickRandomCoin :: B.ByteString
nickRandomCoin = "[random]"
nickRandomCustom :: B.ByteString
nickRandomCustom = "(random)"
-- For /global command
nickGlobal :: B.ByteString
nickGlobal = "(global notice)"
-- For greeting message added with /greeting command
nickGreeting :: B.ByteString
nickGreeting = "(greeting)"