King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#Set the current path must be set like this because call all-subdir-makefiles changes LOCAL_PATH
JNI_DIR := $(call my-dir)
LOCAL_PATH := $(JNI_DIR)
include $(call all-subdir-makefiles)
include $(CLEAR_VARS)
include $(JNI_DIR)/../../../../misc/Android.mk
include $(JNI_DIR)/../../../frontlib/Android.mk