project_files/Android-build/SDL-android-project/jni/SDL_ttf/Android.mk
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 9372 915436ff64ab
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := SDL_ttf

LOCAL_CFLAGS := -I$(LOCAL_PATH)/../SDL/include

LOCAL_SRC_FILES := SDL_ttf.c

LOCAL_SHARED_LIBRARIES := SDL

LOCAL_LDLIBS := -lz

include $(BUILD_SHARED_LIBRARY)