King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#include<stdint.h>
#include "android/log.h"
#include "SDL.h"
#include "dlfcn.h"
#include "GLES/gl.h"
#define TAG "HWEngine Loader"
typedef (*HWEngine_Game)(int32_t argc, char** argv);
main(int argc, char *argv[]){
void *handle;
char *error;
HWEngine_Game Game;
__android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine being loaded");
handle = dlopen("libhwengine.so", RTLD_NOW|RTLD_GLOBAL);
if(!handle){
__android_log_print(ANDROID_LOG_INFO, TAG, dlerror());
__android_log_print(ANDROID_LOG_INFO, TAG, "error dlopen");
exit(EXIT_FAILURE);
}
dlerror();
__android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine successfully loaded..");
Game = (HWEngine_Game) dlsym(handle,"Game");
if((error = dlerror()) != NULL){
__android_log_print(ANDROID_LOG_INFO, TAG, error);
__android_log_print(ANDROID_LOG_INFO, TAG, "error dlsym");
exit(EXIT_FAILURE);
}
__android_log_print(ANDROID_LOG_INFO, TAG, "dlsym succeeded");
Game(argc, argv);
__android_log_print(ANDROID_LOG_INFO, TAG, "Game() ended");
dlclose(handle);
}