project_files/HedgewarsMobile/Classes/Appirater/Appirater.bundle/es.lproj/AppiraterLocalizable.strings
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
"If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!" = "Si te ha gustado %@, ¿te gustaría calificarnos? No te tomará más de un minuto. ¡Gracias por tu colaboración!";
"Rate %@" = "Calificar %@";
"No, Thanks" = "No, gracias";
"Remind me later" = "Recuérdame más tarde";