project_files/HedgewarsMobile/Classes/Appirater/Appirater.bundle/sv.lproj/AppiraterLocalizable.strings
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 11309 402baa6d4f64
permissions -rwxr-xr-x
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

"If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!" = "Om du gillar att använda %@, kan du tänka dig att betygsätta det åt oss? Det tar bara en minut. Tack för hjälpen!";
"Rate %@" = "Betygsätt %@";
"No, Thanks" = "Nej tack";
"Remind me later" = "Påminn mig senare";