King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>
@class AVAudioPlayer;
@interface AudioManagerController : NSObject {
@private
AVAudioPlayer *backgroundMusic;
SystemSoundID clickSound;
SystemSoundID backSound;
SystemSoundID selSound;
NSOperationQueue *audioFaderQueue;
}
@property (nonatomic, strong) AVAudioPlayer *backgroundMusic;
@property (assign) SystemSoundID clickSound;
@property (assign) SystemSoundID backSound;
@property (assign) SystemSoundID selSound;
@property (nonatomic, strong) NSOperationQueue *audioFaderQueue;
+(id) mainManager;
- (void)playBackgroundMusic;
- (void)pauseBackgroundMusic;
- (void)stopBackgroundMusic;
- (void)fadeInBackgroundMusic;
- (void)fadeOutBackgroundMusic;
- (void)playClickSound;
- (void)playBackSound;
- (void)playSelectSound;
-(SystemSoundID) loadSound:(NSString *)snd;
- (void)unloadSounds;
@end