project_files/HedgewarsMobile/Classes/CampaignViewController-iPad.xib
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 11562 32bbf1f6bb2b
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

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    <dependencies>
        <deployment identifier="iOS"/>
        <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9529"/>
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            <connections>
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        </placeholder>
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            <color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
            <connections>
                <outlet property="dataSource" destination="-1" id="ziw-0v-GnE"/>
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            <point key="canvasLocation" x="514" y="414"/>
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</document>