King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "HoldTableViewCell.h"
#import "UITableViewCell+FindTable.h"
@implementation HoldTableViewCell
@synthesize delegate;
#define SWIPE_DRAG_HORIZ_MIN 10
#define SWIPE_DRAG_VERT_MAX 40
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
delegate = nil;
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
time = touch.timestamp;
[self performSelector:@selector(holdAction) withObject:nil afterDelay:0.25];
[super touchesBegan:touches withEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
if ( touch.timestamp - time < 0.25 ) {
[NSObject cancelPreviousPerformRequestsWithTarget:self
selector:@selector(holdAction)
object:nil];
[super touchesEnded:touches withEvent:event];
} else
[super touchesCancelled:touches withEvent:event];
}
- (void)holdAction {
if (self.delegate != nil && [self.delegate respondsToSelector:@selector(holdAction:onTable:)])
{
UITableView *tableView = [self findTable];
if (tableView)
{
[self.delegate holdAction:self.textLabel.text onTable:tableView];
}
}
}
@end