King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2015 Anton Malmygin <antonc27@mail.ru>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "LabelWithIBLocalization.h"
@interface LabelWithIBLocalization ()
@property (nonatomic) BOOL isAlreadyLocalized;
@end
@implementation LabelWithIBLocalization
- (void)layoutSubviews
{
[super layoutSubviews];
if (!self.isAlreadyLocalized)
{
// Text which set in Interface Builder used here as a key for localization
self.text = NSLocalizedString(self.text, nil);
[self setNeedsLayout];
self.isAlreadyLocalized = YES;
}
}
@end