King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
//
// MNEValueTrackingSlider
//
// Copyright 2012 Michael Neuwert
// "You can use the code in your own project and modify it as you like."
// http://blog.neuwert-media.com/2012/04/customized-uislider-with-visual-value-tracking/
//
#import <Foundation/Foundation.h>
@class SliderValuePopupView;
@interface MNEValueTrackingSlider : UISlider {
SliderValuePopupView *valuePopupView;
NSString *textValue;
}
@property (nonatomic, readonly) CGRect thumbRect;
@property (nonatomic, strong) NSString *textValue;
@end