King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
// MXAudioPlayerFadeOperation.h
//
// Created by Andrew Mackenzie-Ross on 30/11/10.
// mackross.net
//
#import <Foundation/Foundation.h>
@class AVAudioPlayer;
@interface MXAudioPlayerFadeOperation : NSOperation {
AVAudioPlayer *_audioPlayer;
NSTimeInterval _fadeDuration;
NSTimeInterval _delay;
float _finishVolume;
BOOL _pauseAfterFade;
BOOL _stopAfterFade;
BOOL _playBeforeFade;
}
// The AVAudioPlayer that the volume fade will be applied to.
// Retained until the fade is completed.
// Must be set with init method.
@property (nonatomic, strong, readonly) AVAudioPlayer *audioPlayer;
// The duration of the volume fade.
// Default value is 1.0
@property (nonatomic, assign) NSTimeInterval fadeDuration;
// The delay before the volume fade begins.
// Default value is 0.0
@property (nonatomic, assign) NSTimeInterval delay;
// The volume that will be faded to.
// Default value is 0.0
@property (nonatomic, assign) float finishVolume;
// If YES, audio player will be sent a pause message when the fade has completed.
// Default value is NO, however, if finishVolume is 0.0, default is YES
@property (nonatomic, assign) BOOL pauseAfterFade;
// If YES, when the fade has completed the audio player will be sent a stop message.
// Default value is NO.
@property (nonatomic, assign) BOOL stopAfterFade;
// If YES, audio player will be sent a play message after the delay.
// Default value is YES.
@property (nonatomic, assign) BOOL playBeforeFade;
// Init Methods
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player;
@end