King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"
@interface RestoreViewController ()
@property (strong, nonatomic) IBOutlet UIButton *restoreButton;
@property (strong, nonatomic) IBOutlet UIButton *dismissButton;
@end
@implementation RestoreViewController
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
- (IBAction)buttonReleased:(id)sender {
UIButton *theButton = (UIButton *)sender;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (theButton.tag != 0) {
[[AudioManagerController mainManager] playClickSound];
[GameInterfaceBridge registerCallingController:self.presentingViewController];
// Since iOS 8, the file system layout of app containers has changed.
// So, we must rely now on saved game filename, not full path.
NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"];
NSString *savedGameFile = [oldSavedGamePath lastPathComponent];
NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile];
[GameInterfaceBridge startSaveGame:newSavedGamePath];
} else {
[[AudioManagerController mainManager] playBackSound];
[defaults setObject:@"" forKey:@"savedGamePath"];
[defaults synchronize];
}
[self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}
- (void)viewDidLoad {
[super viewDidLoad];
[self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
[self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal];
[self.restoreButton applyDarkBlueQuickStyle];
[self.dismissButton applyDarkBlueQuickStyle];
}
#pragma mark -
#pragma mark Memory Management
- (void)didReceiveMemoryWarning {
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
@end