project_files/HedgewarsMobile/Classes/RestoreViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 12872 00215a7ec5f5
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"

@interface RestoreViewController ()
@property (strong, nonatomic) IBOutlet UIButton *restoreButton;
@property (strong, nonatomic) IBOutlet UIButton *dismissButton;
@end

@implementation RestoreViewController

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

- (IBAction)buttonReleased:(id)sender {
    UIButton *theButton = (UIButton *)sender;
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];

    if (theButton.tag != 0) {
        [[AudioManagerController mainManager] playClickSound];
        [GameInterfaceBridge registerCallingController:self.presentingViewController];
        
        // Since iOS 8, the file system layout of app containers has changed.
        // So, we must rely now on saved game filename, not full path.
        NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"];
        NSString *savedGameFile = [oldSavedGamePath lastPathComponent];
        NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile];
        
        [GameInterfaceBridge startSaveGame:newSavedGamePath];
    } else {
        [[AudioManagerController mainManager] playBackSound];
        [defaults setObject:@"" forKey:@"savedGamePath"];
        [defaults synchronize];
    }
    [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}

- (void)viewDidLoad {
    [super viewDidLoad];
    
    [self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
    [self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal];
    
    [self.restoreButton applyDarkBlueQuickStyle];
    [self.dismissButton applyDarkBlueQuickStyle];
}

#pragma mark -
#pragma mark Memory Management

- (void)didReceiveMemoryWarning {
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

@end