King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "SettingsBaseViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"
@implementation SettingsBaseViewController
@synthesize targetController, controllerNames, lastIndexPath;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
// the list of available controllers
NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
NSLocalizedString(@"Support",@""),
nil];
self.controllerNames = array;
if (IS_IPAD())
{
// this class gets loaded twice, we tell the difference by looking at targetController
if (self.targetController != nil)
{
UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
tableView.delegate = self;
tableView.dataSource = self;
[tableView reloadData];
[self.view addSubview:tableView];
[self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
self.navigationItem.leftBarButtonItem = [self doneButton];
}
}
else
{
//iPhone part moved to MainMenuViewController
}
[super viewDidLoad];
}
- (UIBarButtonItem *)doneButton
{
return [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)];
}
- (void)dismissSplitView {
[[AudioManagerController mainManager] playBackSound];
UIViewController *vc = [[HedgewarsAppDelegate sharedAppDelegate] mainViewController];
[vc dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark -
#pragma mark Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.controllerNames count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
NSString *iconStr = nil;
switch ([indexPath row]) {
case 0:
iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
break;
case 1:
iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
break;
case 2:
iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
break;
case 3:
iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
break;
case 4:
iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
break;
default:
DLog(@"Nope");
break;
}
cell.accessoryType = UITableViewCellAccessoryNone;
cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
cell.imageView.image = icon;
return cell;
}
#pragma mark -
#pragma mark Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger newRow = [indexPath row];
NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
UIViewController *nextController = nil;
if (newRow != oldRow)
{
[tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
[targetController.navigationController popToRootViewControllerAnimated:NO];
switch (newRow)
{
case 0:
nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
break;
case 1:
nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
case 2:
nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
case 3:
nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
case 4:
nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
}
self.lastIndexPath = indexPath;
[tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
nextController.navigationItem.hidesBackButton = YES;
[nextController viewWillAppear:NO];
[targetController.navigationController pushViewController:nextController animated:NO];
[[AudioManagerController mainManager] playClickSound];
}
}
#pragma mark -
#pragma mark Memory management
- (void)didReceiveMemoryWarning
{
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
@end