King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <UIKit/UIKit.h>
@interface SquareButtonView : UIButton {
NSMutableDictionary *ownerDictionary;
NSUInteger colorIndex;
NSUInteger selectedColor;
NSArray *colorArray;
}
@property (nonatomic, strong) NSMutableDictionary *ownerDictionary;
@property (nonatomic, strong) NSArray *colorArray;
@property (assign) NSUInteger selectedColor;
@property (assign) NSUInteger colorIndex;
- (void)nextColor;
- (void)selectColor:(NSUInteger) color;
@end