King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "SquareButtonView.h"
#import <QuartzCore/QuartzCore.h>
@implementation SquareButtonView
@synthesize ownerDictionary, colorIndex, selectedColor, colorArray;
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
self.colorIndex = 0;
self.selectedColor = 0;
self.colorArray = [HWUtils teamColors];
// set the color to the first available one
[self nextColor];
// this makes the button round and nice with a border
[self.layer setCornerRadius:7.0f];
[self.layer setMasksToBounds:YES];
[self.layer setBorderWidth:2];
[self.layer setBorderColor:[[UIColor darkYellowColor] CGColor]];
// this changes the color at button press
[self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
- (void)nextColor {
self.colorIndex++;
if (self.colorIndex >= [self.colorArray count])
self.colorIndex = 0;
NSNumber *colorNumber = [self.colorArray objectAtIndex:colorIndex];
[self.ownerDictionary setObject:colorNumber forKey:@"color"];
NSUInteger color = [colorNumber unsignedIntValue];
[self selectColor:color];
}
- (void)selectColor:(NSUInteger) color {
if (color != self.selectedColor) {
self.selectedColor = color;
self.colorIndex = [self.colorArray indexOfObject:[NSNumber numberWithUnsignedInteger:color]];
self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
green:((color & 0x0000FF00) >> 8)/255.0f
blue: (color & 0x000000FF)/255.0f
alpha:1.0f];
}
}
@end