King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import <UIKit/UIKit.h>
@protocol WeaponButtonControllerDelegate <NSObject>
- (void)updateValues:(NSArray *)withArray atIndex:(NSInteger)index;
@end
@interface WeaponCellView : UITableViewCell {
id<WeaponButtonControllerDelegate> __weak delegate;
UILabel *weaponName;
UIImageView *weaponIcon;
UISlider *initialSli;
UISlider *probabilitySli;
UISlider *delaySli;
UISlider *crateSli;
@private
UIImageView *initialImg;
UIImageView *probabilityImg;
UIImageView *delayImg;
UIImageView *crateImg;
UILabel *initialLab;
UILabel *probabilityLab;
UILabel *delayLab;
UILabel *crateLab;
UILabel *helpLabel;
}
@property (nonatomic, weak) id<WeaponButtonControllerDelegate> delegate;
@property (nonatomic, strong) UILabel *weaponName;
@property (nonatomic, strong) UIImageView *weaponIcon;
@property (nonatomic, strong) UISlider *initialSli;
@property (nonatomic, strong) UISlider *probabilitySli;
@property (nonatomic, strong) UISlider *delaySli;
@property (nonatomic, strong) UISlider *crateSli;
@property (nonatomic, strong) UIImageView *initialImg;
@property (nonatomic, strong) UIImageView *probabilityImg;
@property (nonatomic, strong) UIImageView *delayImg;
@property (nonatomic, strong) UIImageView *crateImg;
@property (nonatomic, strong) UILabel *initialLab;
@property (nonatomic, strong) UILabel *probabilityLab;
@property (nonatomic, strong) UILabel *delayLab;
@property (nonatomic, strong) UILabel *crateLab;
@property (nonatomic, strong) UILabel *helpLabel;
@end