King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := frontlib
LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include
LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
extra/jnacontrol.c
LOCAL_SHARED_LIBRARIES += SDL SDL_net
LOCAL_LDLIBS += -lz
include $(BUILD_SHARED_LIBRARY)