project_files/frontlib/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 8084 e723e95c11f1
child 8100 0e6fadf81a2c
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

find_package(SDL REQUIRED)
find_package(SDL_net REQUIRED)
find_package(ZLIB REQUIRED)

add_definitions("-std=c99")

file(GLOB frontlib_src
        *.c *.h
        base64/*.c base64/*.h
        ipc/*.c ipc/*.h
        md5/*.c md5/*.h
        model/*.c model/*.h
        net/*.c net/*.h
        util/*.c util/*.h
    )

include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLNET_INCLUDE_DIR})
include_directories(${ZLIB_INCLUDE_DIR})

add_library(frontlib STATIC ${frontlib_src})