King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
find_package(SDL REQUIRED)
find_package(SDL_net REQUIRED)
find_package(ZLIB REQUIRED)
add_definitions("-std=c99")
file(GLOB frontlib_src
*.c *.h
base64/*.c base64/*.h
ipc/*.c ipc/*.h
md5/*.c md5/*.h
model/*.c model/*.h
net/*.c net/*.h
util/*.c util/*.h
)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLNET_INCLUDE_DIR})
include_directories(${ZLIB_INCLUDE_DIR})
add_library(frontlib STATIC ${frontlib_src})