qmlfrontend/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 15047 773beead236f
child 15894 ebc50f21e849
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

cmake_minimum_required(VERSION 2.8.12)

project(qmlfrontend LANGUAGES CXX)

set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

find_package(Qt5 COMPONENTS Core Quick REQUIRED)

add_executable(${PROJECT_NAME} "main.cpp" "qml.qrc"
    "hwengine.cpp" "hwengine.h"
    "game_config.cpp" "game_config.h"
    "game_view.cpp" "game_view.h"
    "team.cpp" "team.h"
    "engine_instance.cpp" "engine_instance.h"
    "preview_image_provider.cpp" "preview_image_provider.h"
    "engine_interface.h"
    "preview_acceptor.cpp" "preview_acceptor.h"
    "net_session.cpp" "net_session.h"
    "players_model.cpp" "players_model.h"
    "rooms_model.cpp" "rooms_model.h"
    )

target_link_libraries(${PROJECT_NAME} Qt5::Core Qt5::Network Qt5::Quick)