King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
cmake_minimum_required(VERSION 2.8.12)
project(qmlfrontend LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
find_package(Qt5 COMPONENTS Core Quick REQUIRED)
add_executable(${PROJECT_NAME} "main.cpp" "qml.qrc"
"hwengine.cpp" "hwengine.h"
"game_config.cpp" "game_config.h"
"game_view.cpp" "game_view.h"
"team.cpp" "team.h"
"engine_instance.cpp" "engine_instance.h"
"preview_image_provider.cpp" "preview_image_provider.h"
"engine_interface.h"
"preview_acceptor.cpp" "preview_acceptor.h"
"net_session.cpp" "net_session.h"
"players_model.cpp" "players_model.h"
"rooms_model.cpp" "rooms_model.h"
)
target_link_libraries(${PROJECT_NAME} Qt5::Core Qt5::Network Qt5::Quick)