qmlfrontend/preview_image_provider.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 14154 8354b390f1a2
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

#include "preview_image_provider.h"

PreviewImageProvider::PreviewImageProvider()
    : QQuickImageProvider(QQuickImageProvider::Pixmap) {}

QPixmap PreviewImageProvider::requestPixmap(const QString &id, QSize *size,
                                            const QSize &requestedSize) {
  Q_UNUSED(id);
  Q_UNUSED(requestedSize);

  if (size) *size = m_px.size();

  return m_px;
}

void PreviewImageProvider::setImage(const QImage &preview) {
  m_px = QPixmap::fromImage(preview, Qt::ColorOnly);
  // QPixmap pxres(px.size());
  // QPainter p(&pxres);

  // p.fillRect(pxres.rect(), linearGrad);
  // p.drawPixmap(0, 0, px);
}