King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#ifndef PREVIEWIMAGEPROVIDER_H
#define PREVIEWIMAGEPROVIDER_H
#include <QPixmap>
#include <QQuickImageProvider>
#include <QSize>
class PreviewImageProvider : public QQuickImageProvider {
public:
PreviewImageProvider();
QPixmap requestPixmap(const QString &id, QSize *size,
const QSize &requestedSize);
void setImage(const QImage &preview);
private:
QPixmap m_px;
};
#endif // PREVIEWIMAGEPROVIDER_H