qmlfrontend/qml.qrc
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 14143 745c73e0e644
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

<RCC>
    <qresource prefix="/">
        <file>main.qml</file>
        <file>Page1.qml</file>
        <file>Page1Form.ui.qml</file>
        <file>qtquickcontrols2.conf</file>
        <file>res/iconTime.png</file>
    </qresource>
</RCC>