qmlfrontend/rooms_model.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 15047 773beead236f
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief RoomsListModel class definition
 */

#ifndef HEDGEWARS_ROOMSLISTMODEL_H
#define HEDGEWARS_ROOMSLISTMODEL_H

#include <QAbstractTableModel>
#include <QStringList>

class RoomsListModel : public QAbstractTableModel {
  Q_OBJECT
 public:
  // if you add a column here, also incr. c_nColumns in constructor
  // also adjust header in constructor to changes
  enum Column {
    StateColumn,
    NameColumn,
    PlayerCountColumn,
    TeamCountColumn,
    OwnerColumn,
    MapColumn,
    SchemeColumn,
    WeaponsColumn
  };

  explicit RoomsListModel(QObject *parent = 0);

  QVariant headerData(int section, Qt::Orientation orientation,
                      int role) const override;
  int rowCount(const QModelIndex &parent) const override;
  int columnCount(const QModelIndex &parent) const override;
  QVariant data(const QModelIndex &index, int role) const override;

 public slots:
  void setRoomsList(const QStringList &rooms);
  void addRoom(const QStringList &info);
  void removeRoom(const QString &name);
  void updateRoom(const QString &name, const QStringList &info);
  int rowOfRoom(const QString &name);

 private:
  const int c_nColumns;
  QList<QStringList> m_data;
  QStringList m_headerData;
  // MapModel * m_staticMapModel;
  // MapModel * m_missionMapModel;
};

#endif  // HEDGEWARS_ROOMSLISTMODEL_H