King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
[package]
name = "hedgewars-checker"
version = "1.0.0"
authors = ["Andrey Korotaev <a.korotaev@hedgewars.org>"]
edition = "2018"
[dependencies]
rust-ini = "0.13"
dirs = "1.0"
argparse = "0.2.2"
log = "0.4"
stderrlog = "0.4"
netbuf = "0.4"
tempfile = "3.0"
base64 = "0.9.3"