rust/mapgen/Cargo.toml
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15220 ceb289e8a582
parent 14160 c24a76f131d6
child 15903 230dc46487ea
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

[package]
name = "mapgen"
version = "0.1.0"
authors = ["Hedgewars Project"]
edition = "2018"

[dependencies]
vec2d = { path = "../vec2d" }
land2d = { path = "../land2d" }
landgen = { path = "../landgen" }
lfprng = { path = "../lfprng" }
integral-geometry = { path = "../integral-geometry" }

rand = "0.5"
serde = "1.0"
serde_yaml = "0.8"
serde_derive = "1.0"
png = "0.13"