King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
[package]
name = "mapgen"
version = "0.1.0"
authors = ["Hedgewars Project"]
edition = "2018"
[dependencies]
vec2d = { path = "../vec2d" }
land2d = { path = "../land2d" }
landgen = { path = "../landgen" }
lfprng = { path = "../lfprng" }
integral-geometry = { path = "../integral-geometry" }
rand = "0.5"
serde = "1.0"
serde_yaml = "0.8"
serde_derive = "1.0"
png = "0.13"