King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
set(SHAREPATH ${HEDGEWARS_DATADIR})
add_subdirectory(hedgewars/Data)
if(APPLE)
#CFBundleVersion is HEDGEWARS_REVISION
#CFBundleShortVersionString is HEDGEWARS_VERSION
#libav/ffmpeg always brings in VideoDecoderAcceleration, avaible only from 10.6.3
if(LIBAV_FOUND AND ${minimum_macosx_version} VERSION_EQUAL "10.6")
set(minimum_macosx_version "10.6.3")
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
${CMAKE_CURRENT_BINARY_DIR}/Info.plist)
#path here should be Hedgewars.app/Contents/MacOS
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/Info.plist"
DESTINATION ../)
install(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/Icon.icns"
DESTINATION ../Resources/)
install(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/hwico.icns"
DESTINATION ../Resources/)
install(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/dsa_pub.pem"
DESTINATION ../Resources/)
elseif(UNIX)
install(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.appdata.xml"
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/appdata/)
endif()