King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#!/bin/sh
if [ -d QTfrontend ]; then
cd QTfrontend
else
if [ -d ../QTfrontend ]; then
cd ../QTfrontend
else
echo 'abort: Directory "QTfrontend" not found!' >&2
exit 1
fi
fi
if [ -z "$1" ]; then
OUTPUT_DIRECTORY="../doc/QTfrontend"
else
OUTPUT_DIRECTORY="$1"
fi
echo "Creating documentation for Qt-Frontend in $OUTPUT_DIRECTORY ..."
if [ $(which hg) ]; then
branch=$(hg identify -b)
rev=$(hg identify -rdefault -i)
export PROJECT_NUMBER="${branch} branch, ${rev}"
export OUTPUT_DIRECTORY
fi
doxygen
exit $?