Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
file(GLOB luafiles *.lua)
install(FILES
${luafiles}
DESTINATION ${SHAREPATH}Data/Scripts)
add_subdirectory(Multiplayer)