Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
-- Library for localizing strings in lua scripts
local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
else
lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
end
end
function loc(text)
if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end