There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _TEAMSEL_HELPER_INCLUDED
#define _TEAMSEL_HELPER_INCLUDED
#include <QLabel>
#include <QWidget>
#include <QString>
#include <QPushButton>
#include "teamselect.h"
#include "hedgehogerWidget.h"
class TeamLabel : public QLabel
{
Q_OBJECT
public:
TeamLabel(const QString& inp_str) : QLabel(inp_str) {};
signals:
void teamActivated(QString team_name);
public slots:
void teamButtonClicked();
};
class TeamShowWidget : public QWidget
{
Q_OBJECT
public slots:
void changeTeamColor(QColor color=QColor());
void hhNumChanged();
private slots:
void activateTeam();
public:
TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent);
void setPlaying(bool isPlaying);
void setHHNum(unsigned int num);
void setInteractivity(bool interactive);
HWTeam getTeam() const;
private:
TeamShowWidget();
QHBoxLayout mainLayout;
HWTeam m_team;
bool m_isPlaying;
CHedgehogerWidget* phhoger;
QPushButton* colorButt;
QPushButton* butt;
// QPushButton* bText;
signals:
void teamStatusChanged(HWTeam team);
void hhNmChanged(const HWTeam&);
void teamColorChanged(const HWTeam&);
};
#endif // _TEAMSEL_HELPER_INCLUDED