QTfrontend/teamselhelper.cpp
author unc0rr
Tue, 11 Jul 2006 21:04:05 +0000
changeset 75 d2b737858ff7
parent 63 27e2b5bb6d4b
child 80 3c3dc6a148ca
permissions -rw-r--r--
- New First Aid powerup - New power progressbar - Less powerful Desert Eagle - Bots can use Desert Eagle - Set TurnTimeLeft to 0 when hh damaged - Bots can handle situation when ammo is over - Bots can go in different directions to reach good position, not just only go left or right - Small fixes for FillLand (use all the array) - Fixes for world geometry, get rid of one variable - Added missed in previous commit files - New test map

#include "teamselhelper.h"

#include <QPixmap>
#include <QPushButton>

#include <iostream>

void TeamLabel::teamButtonClicked()
{
  emit teamActivated(text());
}

TeamShowWidget::TeamShowWidget(tmprop team, QWidget * parent) :
  QWidget(parent), mainLayout(this), m_team(team)
{
  QLabel* pixlbl=new QLabel();
  pixlbl->setPixmap(QPixmap("./Data/Graphics/thinking.png"));
  mainLayout.addWidget(pixlbl);

  TeamLabel* lbl=new TeamLabel(team.teamName);
  mainLayout.addWidget(lbl);

  QPushButton* butt=new QPushButton("o");
  mainLayout.addWidget(butt);

  QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
}

void TeamShowWidget::activateTeam()
{
  emit teamStatusChanged(m_team);
}