project_files/hwc/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 17:56:17 +0200
changeset 13675 d3a4cbba060e
parent 12386 e4f8bf43224d
child 14461 9844450389a4
permissions -rw-r--r--
Consistently rename "team chat" to "clan chat" (except chat command) Only change in strings, no functional change. "Team" and "clan" have defined meanings in HW, but "team chat" oddly broke this convention. This feature allows chat with your clan, not with your team, so is now called "clan chat". /team command unchanged to avoid disruption (for now).

#the usual set of dependencies
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)

#compile our rtl implementation
include_directories(${GLEW_INCLUDE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${PHYSLAYER_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})
include_directories(${SDL2_INCLUDE_DIRS})
add_subdirectory(rtl)

# convert list into pascal array
if(FONTS_DIRS)
  list(LENGTH FONTS_DIRS ndirs)
  set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (")
  foreach(fontdir ${FONTS_DIRS})
      set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',")
  endforeach(fontdir)
  set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")
else(FONTS_DIRS)
  set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);")
endif(FONTS_DIRS)

configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)

#get the list of pas files that are going to be converted and compiled
file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
if(NOT GL2)
    list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas")
endif()

#remove and readd hwengine so that it is compiled first, compiling every other file in the process
list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)

#process files .pas -> .c
foreach(sourcefile ${engine_sources_pas})
    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
    list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")
endforeach()

#add again files for external functions and for fpcrtl_ functions
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)


set(pas2c_args -n hwengine
               -i ${CMAKE_SOURCE_DIR}/hedgewars
               -o ${CMAKE_CURRENT_BINARY_DIR}
               -a ${CMAKE_CURRENT_BINARY_DIR}
               -d ENDIAN_LITTLE
               -d DEBUGFILE)
if(BUILD_ENGINE_JS)
    set(pas2c_args ${pas2c_args} -d WEBGL)
endif()
if(BUILD_ENGINE_LIBRARY)
    set(pas2c_args ${pas2c_args} -d HWLIBRARY)
endif()
if(GL2)
    set(pas2c_args ${pas2c_args} -d GL2)
endif()

#invoke pas2c on main module, it will call all the others
add_custom_command(OUTPUT ${engine_sources}
                   COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
                   ARGS ${pas2c_args}
                   DEPENDS pas2c                     #converter tool
                           ${engine_sources_pas}     #original pascal file
                  )

#wrap conversion for all source in this command
add_custom_target(engine_c DEPENDS ${engine_sources})


if(BUILD_ENGINE_JS)
    add_flag_append(CMAKE_C_FLAGS "--memory-init-file 0 -O0 --js-opts 0 -g4 --use-preload-plugins -s ASSERTIONS=2 -s USE_SDL=2 -s USE_SDL_IMAGE=1 -s USE_LIBPNG=1 -s USE_SDL_TTF=2 -s USE_VORBIS=1 -s USE_OGG=1 -s TOTAL_MEMORY=100000000 -s GL_UNSAFE_OPTS=0 -s EXPORTED_FUNCTIONS=\"['_hwengine_RunEngine', '_hwengine_MainLoop']\" --post-js ${CMAKE_SOURCE_DIR}/project_files/web/post.js --pre-js ${CMAKE_SOURCE_DIR}/project_files/web/pre.js")
endif()

#compile the c files
add_definitions(-DPAS2C)
add_definitions(-Werror=incompatible-pointer-types)

add_executable(hwengine WIN32 ${engine_sources})

if(BUILD_ENGINE_JS)
    set_target_properties(hwengine PROPERTIES SUFFIX ".html")
endif()

target_link_libraries(hwengine  fpcrtl
                                ${LUA_LIBRARY}
                                ${OPENGL_LIBRARY}
                                ${SDL2_LIBRARY}
                                ${SDL2_MIXER_LIBRARIES}
                                ${SDL2_NET_LIBRARIES}
                                ${SDL2_IMAGE_LIBRARIES}
                                ${SDL2_TTF_LIBRARIES}
                                ${GLEW_LIBRARY}
                                physfs
                                physlayer
                                m
                                #TODO: add other libraries
                            )
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})