Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_ADMIN_H
#define PAGE_ADMIN_H
#include "AbstractPage.h"
class PageAdmin : public AbstractPage
{
Q_OBJECT
public:
PageAdmin(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * pbClearAccountsCache;
private:
QLineEdit * leServerMessageNew;
QLineEdit * leServerMessageOld;
QPushButton * pbSetSM;
QPushButton * pbAsk;
QSpinBox * sbProtocol;
QTextBrowser * tb;
private slots:
void smChanged();
public slots:
void serverMessageNew(const QString & str);
void serverMessageOld(const QString & str);
void protocol(int proto);
signals:
void setServerMessageNew(const QString & str);
void setServerMessageOld(const QString & str);
void setProtocol(int proto);
void askServerVars();
};
#endif