QTfrontend/SDLs.h
author nemo
Fri, 30 Oct 2009 19:41:39 +0000
changeset 2595 d57af3defd56
parent 2515 51d3f4b6293a
child 2948 3f21a9dc93d0
permissions -rw-r--r--
This massive image modification removes colour profile information and adds an alpha channel. The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.



/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef SDLS_H
#define SDLS_H


#include <QStringList>
#include "SDL_mixer.h"


class SDLInteraction : public QObject
{
	Q_OBJECT

private:
	Mix_Music *music;
	int musicInitialized;	

public:
	SDLInteraction();
	~SDLInteraction();
	QStringList getResolutions() const;
	void addGameControllerKeys() const;
	void StartMusic();
	void StopMusic();
	void SDLMusicInit();	
};


#endif